In Japan, a lead=yes is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called doujin, including manga, magazines, novels, music (Doujin music), anime, merch, and video games (Doujin soft). Print doujin works are collectively called doujinshi.
Doujin works are typically amateur and derivative in nature, though some professional artists participate in doujin culture as a way to publish material outside the regular publishing industry.
Annual research by the research agency Media Create indicated that, of the 186¥ billion (US$1.66 billion) in revenue seen by the otaku industry in 2007, doujin sales made up 14.9% (US$274 million).
Literary societies
Literary circles first appeared in the
Meiji period when groups of like-minded
waka writers, poets and novelists met and published literary magazines (many of which are still publishing today). Many modern writers in Japan came from these literary circles. One famous example is
Ozaki Koyo, who led the
Kenyusha society of literary writers that first published collected works in magazine form in 1885.
Doujin circles
After World War II, manga
doujin started to appear in Japan.
Mangaka like Shotaro Ishinomori (
Kamen Rider,
Cyborg 009) and
Fujiko Fujio (
Doraemon) formed
doujin groups such as Fujiko's Shin Manga-to. At this time,
doujin groups were used by artists to make a professional debut. This changed in the coming decades with
doujin groups forming as school clubs and the like. This culminated in 1975 with
Comiket in Tokyo.
Today
Avid fans of
doujin attend regular
doujin conventions, the largest of which is called
Comiket (a
portmanteau of "Comic Market") held in the summer and winter at Tokyo Big Sight. Here, over of
doujin materials are bought, sold, and traded by attendees.
Doujin creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile from litigation. This makes a talented creator's or circle's products a coveted commodity as only the fast or the lucky will be able to get them before they sell out.
Over the last decade, the practice of creating doujin has expanded significantly, attracting thousands of creators and fans alike. Advances in personal publishing technology have also fueled this expansion by making it easier for doujin creators to write, draw, promote, publish, and distribute their works.
Western perception
In Western cultures,
doujin are often perceived to be derivative of existing work, analogous to
fan fiction. To an extent, this is true: many
doujin are based on popular manga, anime, or video game series. However, many
doujin consisting of original content also exist. Among the numerous
doujin categories, 同人誌 are the ones getting the most exposure outside Japan, as well as within Japan, where
doujinshi are by tradition the most popular and numerous
doujin products.
Types
-
Doujinshi: Printed works such as comics, novels, and magazines.
-
dōjin sofuto / dōjin gēmu: games, software
-
dōjin ongaku: music
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dōjin guzzu: goods
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エロ同人, is a form of doujin which is sexually explicit in nature and even pornographic (hentai).
Notes
External links
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Doujinshi & Manga user-submitted database of doujinshi artists/circles/books, including name translations